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The Dream Cast
I think the world art itself feels very different from most games. That i've played recently. The dream cast especially is, i cagt between worlds where it's notwell, whitye. It was a way to sert a tric the gan. It trick you into thinking that it was actually threey rendered, but it was using that as an asset,. So, i mean, maybe it doesn't mean anything. Maybe tits just, this is purely just what the developers liked. But i'm still trying to piece that fror myself. I feel like that era of games has not been explored in a modern game design setting.