Software developers work in something that seems to be fundamentally immaterial, which is super cool. It's kind of why I've gotten into 3D printing - you have this experience of downloading an STL file from a site and then it's a physical object. Well, that's metaphysically interesting worth pondering on some other occasion. Yeah. And all kinds of great things about that. All you need is a computer. You don't need $10,000, $20,000 in test equipment and stuff and environmental impact. That's glorious. But then also we have bodies. We live in this material world.
In this episode of the State of Developer Education podcast, Jon speaks with Tim Berglund, Vice President of Developer Relations at StarTree, a cloud-based software company enabling business customers to derive advanced insights from real-time and historical data. Previously, he was the Senior Director of Developer Advocacy at Confluent, and was also the Vice President of Developer Education at DataStax.
Together, they discuss what has and hasn’t changed in the world of developer education, why hardware feels so magical when compared to software, and why being a teacher and an outstanding developer are two completely different skills. They also get into how our lives can sometimes feel directionless, especially in the world of coding.
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