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D&D's 1980s Battle: Imagination vs. Media
This chapter delves into the societal impact and media portrayal of Dungeons & Dragons during the 1980s, amid controversies linking the game to real-world violence. Despite the backlash, D&D's popularity soared, leading to corporate involvement and new gaming developments, while the original company, TSR, faced multiple challenges. The discussion highlights the broader cultural implications of imagination in children's play against the backdrop of consumerism and the fears surrounding the game's themes during the Satanic Panic.