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Personal Dynamic Media by Alan Kay & Adele Goldberg

Future of Coding

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Exploring Glitches and Visual Programming on the Game Boy System

The chapter delves into the fascination with glitches in video games, focusing on the Game Boy system and specific exploits like the missing no glitch in Pokemon. It discusses the benefits of working with limited data on the Game Boy for visualizing memory layouts efficiently. The conversation transitions to exploring the history of computing devices like the DynaBook and contrasts it with the Game Boy's commercial success and innovative features.

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