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Jedi: Survivor Review, Zelda Previews, Suriel's Advance Wars

The MinnMax Show

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The Metaphorical Triple Jumps of World War Two

In fog of war games you can't see like units ahead of you. The game also has a rewind turn button so if you screw up your move or realize oh i should have done something else instead you can go back to the beginning of that turn. You can basically use a turn to scout and say like i'm going to park all of my units in areas that would that are dangerous because there could be units there. There's suppression which is also kind of a but it's not a metaphor no what how about what do you want to jump i guess that's like a real thing in real life too.

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