
44: Quarantine Arcade with Derek Yu
Eggplant: The Secret Lives of Games
00:00
Spelunky to and UFO 50
Derek: In general I've been kind of developing a philosophy of just like not cutting anything from games. Just just leave it in there, you know,. It depends on the kind of game that you're working on but both Spelunky and UFO 50 are designed to have this type of process so that you don't really have to cut things. If there's an enemy or a trap, for example, I can find a place to put it. You think about how do you actually start to start to wind down and get to the finish line with this project? We'll be back next week at 10pm ET/PT (GMT-8am BST) when we talk more about
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