15min chapter
Combat Design (with Timothy Staton-Davis)
Nice Games Club - a gamedev podcast!
The Art of Combat Design
This chapter explores the intricate mechanics of combat design in video games, focusing on player agency, skill development, and the balance of power between characters and enemies. It emphasizes the importance of player expression through various gameplay styles and the need to create systems that reward diverse tactics. By using analogies like rock, paper, scissors, the discussion highlights how nuanced interactions can enhance the overall player experience.
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