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Unpacking - A Story Focus Game
The game is understated, leaving the subtext fr for you to imagine and interpret. Was there ever a temptation to say more or not have any words? And how did you strike that balance? I was really drawn to the ideao like not having anything explicit. The lines that come up when you finish your level, ah, was just dropping it the tiniest hint of context into like, a hot pan. It's yust supposed tohove, give another boost, rather than rub them at you,.