
Raph Koster: Playable Worlds and the Metaverse - Interview
Naavik Gaming Podcast
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The things that will differentiate are going to be social. It's hard to get those social things without building on top of s that are enabled by tack. The amount of effort it takes to make an event when you have crafted your entire world out of static content pieces, is enormous. So we actually know more about the gameplay experience because we can go back and look at examples of past games with dynamic structure. We're unlocking higher order things that are the sorts of things that are in sort ot on line, or, or, whatever other averse thing. And from a raw biz point of view, we know frequency of dates is one key determinate of retention and therefore revenue effects.
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