2min chapter

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Episode 431: Ken Youens-Clark on Learning Python

Software Engineering Radio - the podcast for professional software developers

CHAPTER

The Process of Creating Games and Puzzles

A lot of what i've done is like, cleaning up input data files. 50% of my career is building data bases and loading them. And these kinds of puzzles are not representative of really what i have done. But there are elements to each programme that carry over directly into things that i do every day. The step from these simple games to things tha you would actually do in the real world, i try to make at the end of the chapter is kind of like a little going further idea. That's my answer.

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