The AIAS Game Maker's Notebook cover image

Opus and Taiwanese Game Development with Sigono's Scott Chen

The AIAS Game Maker's Notebook

CHAPTER

The Importance of Features in the Making of Hyperscursance

It was quite early for it's like still at the early cycle of App Store. So once you were featured, you're like on there. And so that featuring helped a bit. You guys got some revenue from the game from the feature. Oh, yeah. That's how being featured is was a good news. Exactly. The bottom just completely fell out of it. Like who's what's this? 24 something. It's like 24 or in 2015. Was this like had you released them for like a dollar or were they free to play or what was their sort of your price point? I'm trying to think. I think I think it was still it was paid or yeah,

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