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Cheerren and Its Inherent Complexity
To me, there's two very different types of information that can be learned from playing. There's the kind that David Blue is against for dungeon crawl and I am totally against too. This is just stuff that players have to just die on it to find out what it does. But on the other side, this part of why I play Medhak, it is part ofwhy I play Sheeran, finding and discovering all these cool things. And I think that all games should have that.