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Zuckerberg on the Quest Pro, our impressions, and the state of VR games

The Vergecast

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Navigating the VR Gaming Landscape

This chapter examines the current state and future potential of virtual reality (VR) gaming, using Resident Evil 4 as a focal point. The discussion highlights challenges such as hardware limitations, market dynamics, and consumer expectations, while questioning the sustainability of VR as a platform for AAA games. Through analyzing titles like Beat Saber and social interactions in games like Fortnite, the chapter considers the evolving nature of VR gaming experiences.

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