
Zuckerberg on the Quest Pro, our impressions, and the state of VR games
The Vergecast
Navigating the VR Gaming Landscape
This chapter examines the current state and future potential of virtual reality (VR) gaming, using Resident Evil 4 as a focal point. The discussion highlights challenges such as hardware limitations, market dynamics, and consumer expectations, while questioning the sustainability of VR as a platform for AAA games. Through analyzing titles like Beat Saber and social interactions in games like Fortnite, the chapter considers the evolving nature of VR gaming experiences.
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