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498: Leap the Uncanny Valley

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Eye and Hand Tracking on Oculus Quest

The speakers share their opinions on the eye and hand tracking capabilities of the Oculus Quest. While they appreciate the headset's standalone functionality, they acknowledge that the tracking can be inaccurate at times, particularly around the edges. They discuss the potential of eye and hand tracking for a controller-free computer-like interface, but note the need for improvements in tracking accuracy.

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