
The History of Dwarf Fortress with Zach and Tarn Adams - Part 2
The AIAS Game Maker's Notebook
The Art of War Fortress
In the original game, you automatically hit a line that blocks. If you're digging around and to left to right, forward and back, you'll never find this line that's going through. So we had to have these giant sprawling lakes, kind of like these undersea type things. You can totally see it in games like Terraria that just did it that way, right? It's basically Terraria tilted on its side. And so that was the big one. I think tarnish the mathematician can tell you that it's impossible to find a river in a three-dimensional cube because it's just a line. Yeah. The whole mother thing is this big map rewrite we're still
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