
EP14 The Game of War
Dan Carlin's Hardcore History: Addendum
The Violence Within the Game
Multiplay games have a harder time with that, because if you are making a multiplay game it becomes extremely difficult to have any narrative voice simply kno, no part in the game. But i think for us, our perspective of the history, present it as it was, and then let the players decide, a, whether this is horendus, whatever. And not try and soften it for them. We feel that thi, the violence of this needs to be, needs to be understood. It's an extremely fraut topic. I meanand you see this a done em in in film,. which obviously have a much stronger narrative presence than we do.
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