This chapter explores how a farming board game became a tool for advocacy and relief during a nationwide economic crisis for farmers in the United States. It highlights the game's impact on agriculture and economics education, its distribution to members of Congress, and its popularity as a means of coping with stress in the farming community.
A young family nearly lost everything in the 1970s farm crisis. Then, they invented a board game. Today on the show, producer Ben Naddaff-Hafrey shares a story about how life shows up in games and what games teach us about risk, life, love, and in this case ... farming.
For more episodes like this, check out Pushkin’s The Last Archive podcast.
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