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“Buckle Up” Budget Upgrade Guide - Neon Dynasty | #448

The Command Zone

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Deck 17: Crewing the Shure Kay - Intruder Alarm Two in a Blue

This deck has four ways to crew shorky that aren't a crewing it. It's not a card you can just play and pass turn, right? You're helping your opponents. They are going to be able to use it. I think it's being overstated how good it is though. But like i said, you do have one creature that taps for two so you just need that plus shore guy.

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