4min chapter

Eggplant: The Secret Lives of Games cover image

116: Finding Hope in Loss with Red Hook Studios (Darkest Dungeon II)

Eggplant: The Secret Lives of Games

CHAPTER

The Min-Maxers in Dd1 and Dd2

The game is full of difficulties but there is a skill element and i think that we find that fascinating because like during early access we got a lot of feedback from the people that win every run that they do. This was had a distorting effect in making us continue to make it harder and harder harder right then as we approached launch we're like oh god we've made the game so hard we need to tone it back. Even darkest dungeons for all the perceived rng are ultimately a very shaped game that you can you can reliably win  that seems very impressive to me to build something that supports both of those things.

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