
06: Making Spelunky 2 with Derek Yu
Eggplant: The Secret Lives of Games
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The Importance of Chaos in Design Thinking
Derek, I have a question about how you're transitioning to like embracing chaos over order in spelunky. The thing that I always point out to people as the, one of the very elegant and potentially more controlled features of the spelunky games. How does that apply to your design thinking in a more spatial sense? Derek: It's a little, it's a little vague because I think the actual process for me is fairly vague.
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