
135. Austin talks Stray Gods
Play, Watch, Listen
00:00
The Importance of Imperfections in Video Games
It's one of those things we have to make it imperfect to make it believable. The white noise actually made it sound. It added, it added room tone in a sense. And so what it made it sound like is that they were in a big giant almost gymnasium kind of environment. We call it Apollo 11ing at the field games. Oh, I'm sorry, Apollo 13ing because Apollo 13, the movie, they had to make the Apollo 13 look so fucking filthy. Yeah, because it was CG because the real thing was too clean. Didn't look real. So you always have to do that. Video game graphics is largely about adding noise and dirt things. That
Play episode from 27:46
Transcript


