We see room for an entire universe of many games, and having third party studios coming in to build on top of the a ip. If we achieve our goal of hitting hundreds of millions of players, plus we're never going to be able to produce content fast enough for that number of people. So this is why it's like no game has ever scaled two billions of people. Why? Because game development, it has not been hyper scalable before. But now maybe it can be. We have very lying visions. It wol be much more beautiful. Paster pas skill base, importantly, also frute tries anyone to get started go down the grp ther rabbit hole without actually having to

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