
133. Zelda and When Players Over-Think Puzzles
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Jedi Survivor: A Platformer First
I have trouble with some horror games now because I survival horror is my favorite genre of video game. But I can very easily ruin something that would be scary for myself because of level design. It happens all the time and then I didn't even realize I was doing it until I was playing with somebody who hasn't played quite as many horror games as still played a lot of games. That's the creative arms race, isn't it? We are having a problem in Soul Times, you know, I was literally going to make that same analogy. And it's a tough one that you can't necessarily design for that player in mind because that's a minority.
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