
24th D.I.C.E. Awards Roundtable: Role-Playing Game of the Year
The AIAS Game Maker's Notebook
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The Waste Land - A Review
A, we knew that we wanted to make a big visual up grad which we've done. We made combat move faster. That was something that we didn't want to lose the tactical nature of it. So we moved to a pase base system that could move quicker. But i think the things that the players a embraced the most, the reactivity and the dark humor. Nout o something that where we want the game to pay off as many edge cases and decisions that the the people could make.
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