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The Importance of Text Based Games
I want to spend some time on this, on this live auction because you guys were one of the early adopters of this virtual goods, monetization model. It almost reminds me of there was, oh gosh, Bill Gurley did a blog post back in 1996 about a Korean company, a Korean video game company. And I forget the name, but it reminds me of that company and also Second Life, which was around. But the answer to your question is how do you sell virtual goods in an environment where it's all text? Exactly. They had a real functional role in the actual gameplay.