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Sarah and Colin Northway Discuss I Was a Teenage Exocolonist

The AIAS Game Maker's Notebook

CHAPTER

The Wolf Fortress: A Time of Mystery

The games had this feeling of mystery about them and like you were discovering something or uncovering something. I think as a kid that age as well, you always project so much more into them than what's their project a bunch of fantasy onto them. Those were the days when things like came with a manual you actually had to read, right? There was no in game to turn. They wouldn't tell you what anything did. And you don't get the manual when you're just sharing this. Yeah. Man, this is so good to be like alive and playing for you. Like being a kid for all that stuff.

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