
12: Into the Breach with Jay Ma
Eggplant: The Secret Lives of Games
00:00
Game Designer - Was It Always Persistent Between Runs?
The game is about juggling priorities. It's a high priority to keep the guy that you like it's a higher priority to protect the city every once in a while you have to let them go. "We wanted to make it feel like there was never a clear hierarchy of you do this first if you can't do that then this," says one designer."I don't think we were entirely successful and some of this is still in the game", he adds.
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