11min chapter

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PlayStation 2 Emulation with TellowKrinkle

Software Engineering Daily

CHAPTER

Emulating the Past: PCSX2 and PlayStation 2 Architecture

This chapter explores the development journey of the PCSX2 emulator for macOS, highlighting the challenges of adapting complex graphics APIs and the intricacies of the PlayStation 2's architecture. The discussion sheds light on the unique characteristics of the console's graphics system and the technical hurdles faced in achieving accurate emulation.

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