
84: Digging the Rabbit Hole with Daniel Mullins (Inscryption)
Eggplant: The Secret Lives of Games
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The Hex Hacks - Was It a Confluence of Ideas?
i'm curious about your commercial aspirations, which may me talked like a little bit in terms of game length and some other things. It feels like your games are trying to exceed their own confines, in a way. And so how much was like, commercial success on your mind when making a inscription? And did that bring any limitations with it? Or isit that you actually thrive when having those limitations and challenges so that you can subvert them?
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