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Rust's Standard Library Does Not Have an Allocator, but It Does
Rust does not even have an allocator yet. They're they have to clear like legal questions with Nintendo about whether they're allowed to land support for the allocator and libs. Do you have his ports stood like the 3DS one does? It's a good question. But I thought that was interesting. Another thing is a set of optimizations and improvements to the derived traits in the standard library. These are all made by Nicholas Nethercott, who's been doing a lot of really cool optimization work to make rust see faster for years now.