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The Future of Physical Interaction in Virtual Reality Gaming
The chapter explores the potential for physical movement in virtual reality experiences, such as using a unidirectional treadmill combined with a gun controller for exercise and immersive gameplay. It discusses the limitations and niche market for location-based entertainment with physical props and the importance of locomotion in VR to prevent motion sickness. The chapter also delves into enhancing physical activities like boxing and martial arts through VR technology and the challenges of commercializing these advancements.