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39: The Tricks of the Toolkit with Mark Brown (Game Maker's Toolkit)

Eggplant: The Secret Lives of Games

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GMTK Jam: Tips for Prototyping Games

Puzzle games are easier to crank out in that short time than others. I guess people often like bite off more than they can chew for a 48 hour game jam. One of the themes was like um you gotta take a game genre and remove the most important mechanic in it and see what happens.

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