
#175 Horseless Carriage First Impressions
Game Brain: A Board Game Podcast About Our Gaming Group
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The First Play of Splatter Is Just Trying to Tread Water
Robloy: "It's an economic game. We literally have assembly lines the way they built cars on factory... I'm not sure I can get this point because I feel like it represents ... Obviously, games are abstractions and we're modeling things" Robloy says splatter has a design philosophy that goes across pretty much all their games is actions have consequences. The smallest action has a tidal wave of consequences. That's what they do.
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