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Zed with Conrad Irwin

Rust in Production

CHAPTER

Building Async Solutions for GPU Interfaces

This chapter explores the complexities of developing custom asynchronous runtimes for GPU user interfaces, emphasizing the limitations of existing frameworks. The conversation touches on the intricacies of balancing established async libraries with the need for innovation, particularly within the Rust ecosystem. The speakers reflect on the evolution of programming paradigms and the challenges faced in creating robust solutions tailored to modern application demands.

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