There's something very simple which encapsulates the melding of two ideas that make something interesting. Could you give another example or two of core gameplay loop? Because on one hand, it sounds like there could be a core gameplay loop that is almost like a theme. So let's look at exploding kittens. I described it really briefly before as just Russian roulette with a deck of cards. That's not accurate. If we want to talk about the actual core gameplay loop, what that game is, is that Russian roulette where you get to decide where to place the bullet. And that’s the core gameplay loop of exploding kittens.

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