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#272 Charlie Cleveland Talks Subnautica

The Game Design Round Table

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How Did You Manage Early Access?

Early access was a very delicately, very i alot of conflict on the team. It's hard not to think about a noman sky rigt like thei the trouble and and the idea that you could start with such a really strong theme, and then the reality making this game can sort of, it necessarily changes it. There's a couple of big story moments, and we never would have done that ri but that was, it came from the community. We had someone in the community who just said, hey, i'm game's writer. This game is dying for some story, you know, can i please help? That wasNever part of the plan. I mean,

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