
06: Making Spelunky 2 with Derek Yu
Eggplant: The Secret Lives of Games
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How to Design a Mount for a Game
I'm thinking like Donkey Kong country or even Yoshi or something. Are you the kind of designer like maybe specifically with the mounts where you're like okay I gotta go back and like play these old games to see what they did with the mounts? Or do you just kind of take your old memories of them and then design by field?" Yeah, it's the latter I definitely just I mean I've got pretty good memories for for all these different games and things like that but really it's just taking kind of the vague concept of a mount and then trying to think about how how it would work in in spelunky," he said.
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