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#238 Round Table on How Different Game Mediums Handle Edge Cases

The Game Design Round Table

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The Fruitful Vapour Effect in Game Design

Kathryn: A lot of what happens in your games is not visible to the players at all it exists in the space between their imaginations and interpretations. How does that more implicit nature of play impact your design process? Kathryn: There's a concept in role playing games that there's no explicit rule for determining whether or not like a particular action is meant to be moral or not but it's constantly where you are pointed towards by the mechanics of the game. She says this style of designing would maybe suggest that if you had something that were more explicit it would be "worse for for wear"  kathryn: I wonder if a much weaker form of this is just like

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