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The Effect of Call of the Deeps on the Board
Call of the deeps is a way to pull and explore from an inland into your sphere of influence. grasping tide lets us have no presence on the land itself we're only in the ocean but we can still target away from our influence. Oceans break the shore ability allows you to drown two towns and an explorer while playing this card. Next up is swallow the land dwellers it is a zero cost card you'll know so farzero cost one cost zero cost we got really low cost we don't start with very much energy right the game has to be cheap yeah the game forgives us for that.