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Ep 12: Our Game Awards picks + we interview Pentiment Director Josh Sawyer

Friends Per Second

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Game Design - Name of the Rose by Hannah Kennedy

"I was trying to reconcile a few things in my head because I love many aspects of medieval history, especially things like illuminated manuscripts," he says. "And then really that became the focus was showing a world in transition and struggling to move out of an old, old-fashioned way of living into the modern era" The game's art style is synthesizing a blend between this late medieval illuminated manuscript style and the early period of print in Europe.

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