
Story: DOOMed to Fail
CoRecursive: Coding Stories
00:00
Doom on 3DO - A Small Miracle
Doom on the 3DO runs at three frames per second. Three frames per second is totally unplayable. Becky phones John Carmack and instead of being unhappy with her he suggests just making the screen smaller so now there's less to draw. And then with some more optimizing she gets the framerate up to 10 frames per second, which is a bit choppy but playable. It shows that it was a 10 week port under extreme circumstances because while the game plays from beginning to end bug free in itself. But Randy didn't see it that way. He thought building games was a simpler proposition. Well, where's all the new weapons and where's the new maps as well? Look
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