3min chapter

Pattern Breakers cover image

Niels Hoven: Teaching Two Year-Olds to Read Like Second Graders

Pattern Breakers

CHAPTER

Motivation and Engagement in Educational Software

This chapter explores the dynamic interplay between motivation and engagement in educational contexts, emphasizing how gaming experiences can shape teaching methods. It also contrasts quality curriculum with the trend of edutainment, illustrating the impact of social media on educational product interest.

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