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#1 - Ideas

Fun Problems

CHAPTER

Balancing Innovation and Familiarity in Game Design

This chapter examines the tension between innovation and familiarity in game design, highlighting the importance of recognizable elements that resonate with players. Through examples like Dominion and Plants vs. Zombies, the speakers discuss how thematic coherence and player expectations can shape the reception of new games. The conversation also touches on the challenges of feedback interpretation and the need for designers to balance their creative intents with player enjoyment.

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