
Looking Back at God of War (Almost) a Year Later with Cory Barlog - Beyond 572
Beyond
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Balancing Creative Vision and Practical Constraints
The chapter discusses the challenges of balancing creative vision with release dates and milestones. It explores the speaker's experience working with Sony as a first-party studio and the freedom they had in the creative process. The chapter also touches on the process of finding the right release date and the control exerted by publishers on game development.
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