
Designer Notes 73: Liz England
Designer Notes
The Importance of Ropes in Games
I remember like the first task I really had was like about a month that I worked on the project, mostly by myself while other people were working on other things. And it was just building out a spreadsheet of, of things, right? Of things. Objects could write. You know, all right, if we have to be able to spawn anything, it's like, okay, what, what constitutes as anything? Like, let's map out that space. It sounds so much more interesting. Right. What's the worst could happen? You get laid off the company could close. I didn't know any of those things were possible. So I'll work on this weird thing. Yeah
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