"It is one of the best, if not the best third person action experiences I've ever played," he says. "The core loop was doable a long time ago for Last of Us too." The game design feels very much in the era of the early gears of war - that's what you get off.
A Plague Tale: Requiem is an exceptionally beautiful, technologically modern video game built with a blueprint from a different era. The Resties discuss the comfort and frustration of Xbox 360-era video game design, the power of graphics, and what makes a great tutorial. Then they empty out the remainder of the mailbag, talking about the future of games, media, and games media. Discussed on this episode: A Plague Tale: Requiem, No Man's Sky, The Invisible Man, House of the Dragon.
Get the full list of games (and other stuff) discussed at www.besties.fan. Want more episodes? Join us at patreon.com/thebesties for three bonus episodes each month!