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CIA's Venture Capital Arm and Political Manipulation
The chapter explores the creation of a board game by the CIA's venture capital arm to address disinformation crises, discussing the manipulation of election results and the potential threats to democracy. It examines the concepts of 'cheap fakes,' political dynamics between figures, influence of presidential advisors, implications of In-Q-Tel's activities on governance, historical context of America's global dominance, and the connections between military, government, and private sector innovation in the manipulation of post-election scenarios.