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Shaping, betting, and building (Changelog Interviews #357)

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Using a Scope in a Product Development Environment

S are a unit of work that's lower than a project and higher than a task. So it's an orthogonal chunk of the work that we can integrate independently, he says. Once they've mapped those, then actually they they create to do lists. Those tasks now have buckets that they live in - if you're working onw we're re designing the client interaction. And so as you glance up and down this set of lists inside of the project, you're looking at a very high level arc texture which is dynamically produced based on where the moving parts are.

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