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Battlebit: The First Release Game
If it's fun, no speak for itself. People who are looking to play these type of games will find it. And so it's only going to get better and bigger. The marketing has best, which is no marketing at all. If you make a game, the only thing I can really recommend to you is start building a community really early. Community will heavily push you in what you're doing because it's really fun to work with the community.