
Quintin Smith's Rule of Three
Bastionland Podcast - Tabletop Roleplaying Game Design
00:00
Exploring Torchbearer and Dungeon Design in Roleplaying Games
The chapter discusses the speaker's choice of Torchbearer among three important games, praising its immersive dungeon delving experience. It delves into dungeon design preferences, emphasizing whimsical themes and emotional storytelling over puzzles. The conversation expands to encompass horror elements in tabletop RPGs, grounding statuses in gameplay, and blending narrative fiction with procedural gameplay.
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Transcript


