Bastionland Podcast - Tabletop Roleplaying Game Design cover image

Quintin Smith's Rule of Three

Bastionland Podcast - Tabletop Roleplaying Game Design

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Exploring Torchbearer and Dungeon Design in Roleplaying Games

The chapter discusses the speaker's choice of Torchbearer among three important games, praising its immersive dungeon delving experience. It delves into dungeon design preferences, emphasizing whimsical themes and emotional storytelling over puzzles. The conversation expands to encompass horror elements in tabletop RPGs, grounding statuses in gameplay, and blending narrative fiction with procedural gameplay.

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